If there was going to be a new voting and visiting community, it was going to
have to have a new structure. This meant building
from the ground up. For several weeks in the spring of 1999, I passed around
drafts of the documentation that would become the
backbone of the ZOID site.
The Approval Rules contained clear definitions that
allowed almost all personal sites to compete and their owners to join.
There were houses, ZOID's equivalent of teams, but no intermural
competition to "weed people out." Members are after all human
beings, not noxious plants. All fighting was at
large. ZOID scored by the percentile range method which gives fighers
a brutally honest picture of where they stand. ZOID also would
feature a one-pass voting booth so that voting would not involve opening
an endless series of ballots.
Getting The Kinks Out
With the end of my second Site Fights, campaign, ZOID moved from being
a mass of documentation to becoming a web site on
Geocities, and in late June 1999, we moved to addr.com, our present home. The
front page, the Main Navigation Table went through several redesigns. Exhibition
Areas where you can see elaborate
links to fighters' sites on display, were originally at the House Sites. There
was a work requirement. We began looking for additional members.
We staged our first practice fight, a few scrimmages with links, and
then finally real fights. Our ballot software provides us with a one-stop
check off form with a SQL database behind it. I created a spreadsheet template
for tallying percentile range scores.
Our first problem was that ZOID was just plain designed way too large.
I had designed ZOID after experience with Site Fights, and limited experience
with Web Brawls. I had designed ZOID for four hundred fighters not four to eight.
Some things just plain did not work. Work requirement was
one. Houses also functioned poorly. Many folks who joined ZOID did
not want an added layer of beaurocracy smothering them. Multiple
exhibition spaces were also a bad idea. Scoring late at night was exhausting.
Fortunately, we adjusted and improved. There was no reason
not to have a single exhibition area or release the "
ballot snapshots" of
raw scores. I also created a schematic to further
explain statistical scoring. Eventually the work requirement became
every other week, then
largely unenforced, and then voluntary. Over time the house structure
also collapsed. This was through group consensus though I fought
it for as long as I could. I had one of the largest house sites at ZOID,
Vessels of Clay which is now
ZOID CITY Sound and Vision.
Our approval rules and Sunday-Thursday alternate week fighting
schedule have stayed. They seem to work well.
In November of 1999, ZOID faced its greatest technical challenge. The hard
drive on my computer went bad. Fortunately,
it gave plenty of warning and I did back up most of my files, but all
historical records to ZOID were lost. Fortunately, I was able
to set up for competition and score from
work. I was even allowed into the building late at night
with my pass key. I am very
grateful to my understanding employer and
to
Public Safety at Columbus State University for
helping keep ZOID flying.

Back to the
The Human Factor
ZOID CITY's greatest challenge, however, was never technical. It is
in fact amazing how little money and skill it takes
to put a web site competition community together. It costs less
than $10 a month to rent ad-free web space that lets you
run CGI, not that we run our own ballot. The outsourced ones are simply better.
The problem is recruiting. It is not that I am lazy or that ZOID is inherantly
bad. It is simply that we have never had
the base of campaigners to create the necessary viral advertising. Viral advertising
is powerful because the first task of any
advertising is to say "look at me!" Viral ads do this
because they go from friend to friend. One is simply more likely to
listen to a friend than a stranger.
Instead, I have used targetted direct advertising, looking for
Site Fighters who have a "re-entry decision, " those about to be
eliminated, and writing to them asking them to join ZOID. This was and still
may be an
effective strategy though it is controversial. I had a
ten percent positive rate for my letters which I have been told by those
in sales is excellent. The strategy also came at a price.
It is in your face as is any direct email.
My colleagues also would not do it. This was not due to
moral scruples. This was due to the fact that they found Site Fighters
distasteful and advertising and sales distasteful.
Direct marketing is also high stress. Twice I was flamed by
Site Fights brass, Taz, currently of Site Wars Mystical Warriors, and
Kat Daddy of DTigers, now called Site Wars Jungle Cats. Both of these
staff members threatened to complain to my email provider and
ISP. I refused to back down. I hunkered down
and used the anonymizer when posting
for vote exchange and
I got a separate email address for recruiting. This was
both in case I lost the email address, and also to keep the flames out of my
mailbox.
In addition, I exchanged votes with Site Fighters. This at least brought
them to our ballot and even got three of them to switch.
It also wreacked havoc with the distribution of scores. I used to
feel sick every time I scored the competition. Due to our
small size, I fight,
adverise, campaign and score. I don't have the pull of
a certain Site Fights team manager but I do have
a campaign or at least I had one. I also let people know my status as Head of
the Board of Trustees and I let every one know that the site I campaign
for is mine.
Meanwhile, starting about November of 1999, Site Fights began running a defamatory ad.
You can learn about the ad at
this site.
The web site explains why the ad was fraudulent and how it created a
hostile atmosphere.
Once again, I angered the Site Fights brass. Yes, I am very good at this.
This time it was Seska or DStarla, manager of the Starfighters.
We exchanged some correspondence that sickened and saddened me. She threatened
to take me to court. Very few things scare me less than the threat of
a law suit. Meanwhile,
I set up a guestbook on the site about the ad and invited
high ranking Site Fighters to the site, by signing their guestbooks. I let
the word get around and soon the guestbook, or Steam Pit as it was called,
filled with ugliness. Ten days after the site about the defamatory ad opened, the
ad itself vanished from Site Fights.
All this anger and the resulting stress had a cost. In late January of
2000, I dropped my vote exchange. It was making me sick to vote. I had become
burnt out.
With the end of vote exchange, recruiting also came
to a halt. I continued to run competitions and
hope that some day my funk
would leave me. No one else wanted to advertise. We were all set to stagnate.

Back to the
Hardly a Dead Loss
Yet time spent not recruiting or exchanging votes was hardly a dead loss. I
spent most of the time creating more graphics for
ZOID CITY Sound and Vision.
My graphics skills improved markedly.
I taught a one credit course
that semester, and finally ended up spending three weeks in Europe, partially
at company expense. I spent a lot of time thinking,
and when I returned I began to recruit again.
This time the results were not as promising as they had been the previous fall.
Some of this is undoubtedly due to the bad blood
between the Site Fights staff and me. The staff may have sent around letters
warning of me. I am always grateful for free publicity though
at times I also saw eliminated fighters retained. More importantly,
Site Fights, had become more serious about retention. Web Brawls was always
more serious about it then Site Fights. Web Brawls has a policy of
dropping Challenge fighters back two rounds uniformly and letting
them know about this well in advance.
Site Fights now
had many nonelimination teams. This is not ZOID's doing but the
presence of Fantasy Fights and Rumbles as well as Web Brawls
probably started the trend. An eliminated fighter can
go elsewhere. That was something I already knew. Site Fights was finally learning.

Back to the
Schism and Sea Change
On June 22, 2000 the Site Fights tore iteslf in two becoming both Site Wars and Site Fights.
Efront had purchased Site Fights and those team managers who chose not to go along with the change
set up their own competition. They may also have taken some of Site Fights' corporate assets with
them, most notably a web space reseller and CGI provider known as Seventh Gate. DMan insists that the
breakup was over the creation of new teams. No matter what the cause, the split was over power
and money, in other words, politics.
You can read about the schism
here.
The schism and the rise of Fantasy Fights have changed the complexion of the voting and
visiting world.
My current vote exchange list contains eleven site fighters and eight fighters at other competitions.
In addition, when I cruise the Site Fights rosters looking
for fighters to support or invite, I find I have a reject rate of twenty-five
to fifty percent. This is due to slap together sites that are
unloadable, crippled, or unreadable or which look unfinished and filled
with broken graphics. Site Wars currently tends to attract better
sites because they are a newer and younger competition.
Meanwhile, Site Fights has started its own hosting service as
has Site Wars. This enhances the viral advertising base since
both of these competitions make a lot of remotely hosted CGI goodies available. Also
the quality of sites at these providers is probably
better than some of the slap together offerings
created elsewhere. The reseller option is not yet an option for ZOID.

Back to the
Where We Are Right Now
On July 12, 2000 Evander, my white blue-eyed boy of joy,
formerly 11.5 pounds of neutered tom cat love (He weighs less than
nine pounds now. I
think he has lost half his body weight.) was diagnosed with feline leukemia. He
is in the end stages of his disease. I am clearly in no shape to
take on the rigors of direct recruiting. I have reaquired a modest
vote exchange base, and that is the best I can do.
I would like to do the hard thing and expand and advertise ZOID beyond
the traditional voting and visiting competition markets.
The site quality will be better. The new members will be able to
handle life on a mailing list, and differences such as the
fact that ZOID is noncommercial and nonprofit will matter.
This is a tough crowd, and to attract them, the ZOID site needs to
make sense and work perfectly. This has meant a massive revision that
I have been slowly working on for the last month or so. This history
is a part of that revvision. The last part of the revision will
be a check over and clean up of the Portal Project and
a face lift for the Main Navigation Table as well as a
rewrite of our manifesto. As of September 29, 2000 the main Navigation Table is
revised and rechecked for typoes. The manifesto is rewritten and
I have yet to touch the portal page.
Watch us change. Watch us grow!

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